Kamis, 25 Oktober 2012

[E634.Ebook] PDF Ebook ZBrush Character Creation: Advanced Digital Sculpting, by Scott Spencer

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ZBrush Character Creation: Advanced Digital Sculpting, by Scott Spencer

ZBrush's popularity is exploding giving more CG artists the power to create stunning digital art with a distinctively fine art feel. ZBrush Character Creation: Advanced Digital Sculpting is the must-have guide to creating highly detailed, lush, organic models using the revolutionary ZBrush software. Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures and detailing. With a focus on both the artistry and the technical know-how, you'll learn how to apply traditional sculpting and painting techniques to 3D art while uncovering the "why" behind the "how" for each step. You'll gain inspiration and insight from the beautiful full-color illustrations and professional tips from experienced ZBrush artists included in the book. And, above all, you'll have a solid understanding of how applying time-honored artistic methods to your workflow can turn ordinary digital art into breathtaking digital masterpieces.

  • Sales Rank: #371670 in Books
  • Published on: 2008-06-03
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .76" w x 8.00" l, 2.15 pounds
  • Binding: Paperback
  • 352 pages

Amazon.com Review

Amazon Exclusive: Scott Spencer's Favorite ZBrush Tricks


1. Move your light often. When sculpting try and use the basic material instead of the matcap shaders. The basic material allows you to interactively light the surface as you work. This makes judging your forms much easier since you can see shadows moving across the surface.

2. Use specular highlights. When working make sure you have some level of specular shine on the surface material. Specular highlights allows you to easily see the high points of the sculpt as well as pick out the fine details of the surface texture.

3. Store morph targets. When adding high frequency details it is a good habit to store a morph target of the model with no high frequency details. This will allow you to use the morph brush as a kind of "detail eraser", blending out the skin texture partially or completely as you work.

4. Use custom alphas. While ZBrush has many wonderful alphas preinstalled, get in the habit of finding useful images and storing them as your personal alpha library. You can quickly build up an in-depth and original collection of skin textures. Not only will this help you avoid clichéd alphas, it will also help you learn about the various kinds of wrinkle and scale patterns in nature by looking at the reference you collect.

5. Create and use custom menus.Use the custom menu options under preferences to group your most used buttons and options in one personal menu. This menu can then be mapped with a hotkey and called up at the touch of a button from anywhere in the user interface. This is an incredibly useful tool for speeding up your working time.

6. Create and use hotkeys. Another method to increase speed is using hotkeys. ZBrush has default hotkeys which can be found in the tool tip when hovering over a menu option. You can change these keys and set new hotkeys by pressing control and clicking on a menu option. ZBrush will the ask you to press the key combination you wish to assign as a hotkey.

7. Combine extraneous subtools. Your subtool menu can quickly become cluttered with extraneous parts. Two separate eyeballs for example are unnecessary and just add to the length of the subtool menu. Using meshInsert to take one eyeball and combine it into the other reducing two subtools into one. This can also be accomplished with the ZBrush plug-in SubtoolMaster. For this to work make sure the two tools have the same number of subdivision levels. This will ensure that both models retail their multiple levels of resolution when combined.

8. Frequent the ZBrushCentral website. The ZBrush user community is one of the most supportive user communities I have encountered. Visit ZBrush Central for updates on new tools, techniques, and plug-ins as well as conversations with other artist seeking critique on their work. If you have a question, posting in the forum will get an answer for you in no time.

9. Use ZMapper to check UVs. ZMapper's morph UV function is a quick and easy way to verify the UV set on a particular ZTool. This can be extremely useful in a production pipeline where you need to verify UV coordinates before proceeding. By simply loading the ZTool into ZMapper and activating morphUV you can check for the correct UV layout as well as visually can for any obvious overlaps or errors in the UV shells.

10. Sketch in ZBrush. Using a ZBrush primitive or a generic mesh, sketch characters often. These don’t have to be show reel pieces just little experiments in using the tools and learning about form. I do at least one sketch a day I never plan on showing publicly. This frees me to make mistakes and just relax. It also helps me learn new things about both using the ZBrush tools as well as sculpting form. Just like you may keep a private sketchbook for ideas and fragments, keeping a ZBrush sketch folder will help you stay active. It can also serve as a great source of inspiration when you want to pick up a rough character and take it to a finish.

11. Use reference. Always have reference handy when working. I personally use photo of real people as well as figurative sculptures when I work. It is hard to go wrong referencing how Michelangelo, Bernini, or Giambologna approached a particular problem in figure sculpture when you work. By referencing the masters you will learn while your work benefits. It is also a good idea to do master copies in your spare time. By trying to copy your reference exactly, you learn an amazing amount about how an artist thought and dealt with specific problems.

From the Back Cover

Break Free from the 3D Mold

ZBrush is taking the world of 3D modeling by storm, allowing CG artists to create spectacular organic models in a way that feels like traditional sculpting and painting. Like the software itself, this beautiful four-color guide perfectly blends technology with artistry to give you a thorough, hands-on tutorial in creating 3D characters with this revolutionary software.

Digital sculptor Scott Spencer guides you through the full array of ZBrush tools, including brushes, textures, and detailing. You'll learn how to sculpt in ZBrush, design a character bust, and dazzle viewers with your creations. Above all, you'll discover how to apply time-honored methods of traditional sculpting and painting to a digital format—and emerge a better artist, no matter what the medium.

  • Bridge the transition from traditional sculpting to digital

  • Explore the ZBrush interface and toolsets

  • Learn valuable techniques for texturing, posing, and rendering in ZBrush

  • Master ZScripts, macros, and other methods for customizing the interface

  • Transfer your ZBrush creations into Maya® and prepare for use in film, game, or other formats

  • Gain valuable insights and tips from guest artists throughout the book

VALUABLE COMPANION DVD

Support files for the book's tutorials are included on the DVD, so you can try out the techniques as you go. It also includes ZBrush movies to further illustrate the step-by-step sculpting process, as well as a trial version of ZBrush 3.1 for the Microsoft Windows operating system.

About the Author

Scott Spencer is Digital Art Director at Gentle Giant Studios. Creating creatures and characters for film, games, and the collectable figure market, Scott's credits include Iron Man, Harry Potter and the Order of the Phoenix, Golden Axe, Species 3, and others. He teaches digital sculpting and anatomy at The Gnomon School of Visual Effects, and serves as beta tester and consultant to Pixologic.

Most helpful customer reviews

13 of 14 people found the following review helpful.
Great Book!
By Meats Meier
As someone who has been studying Zbrush for many years, I can whole-heartedly recommend this book. Scott Spencer covers pretty much everything you need to know about Zbrush in this one, with a lean towards the focus of the amazing digital tools and sculpting methods.
I can see this book being a favorite among tradition sculptors looking to make an easy transition to sculpting within Zbrush, as well as digital artists that want to improve their traditional skills and human anatomy.

The chapter on creating displacements from Zbrush data is worth the price alone, in my opinion. Thanks for that.

This book is going to be a great resource for me when teaching classes on Zbrush this year. I wish I would have had this book years ago, it would have saved me a thousand nights of trying to figure out how to do many things inside of Zbrush. Scott really has unraveled many great working methods that will save me a great deal of time.

Also of note is a chapter written by Alex Alvarez (the owner of the Gnomon School of Visual Effects and the Gnomon Workshop) that details his working methods when creating a cool illustration inside of Zbrush and Maya.

Happy Zbrushing!

5 of 5 people found the following review helpful.
A perfect circle
By Dan Mihaila
This book is the perfect tool if you want to get an idea about the whole process of working with a mesh for games or for movies. It basically takes you from the most basic sculpting tools and walks you through each process in order to get a final product ready for game or movie rigging. It explains you major things like Sculpting, Texturing, PolyPaint, and Zbrush Animation Tools as well as not so common stuff like Displacement Maps and Normal Maps (Scott Spencer is the first one who managed to explain me what these are and how you make them and how you use them), Considerations you should have when sculpting certain areas and many more.

On top of this, Scott Spencer backs everything you read with video tutorials which are great! There you will find much much more than you find in the book (which is a lot) since you can hear his reflections while sculpting... you can see how he sees things when he designs and what his approach towards sculpting is.

Before I end this, I want to recommand the other two books and I STRONGLY advice you to start with his first book, which is Zbrush - Human Figure. The book was made back in the 3.5 days but nevertheless is such an amazing tool to learn the basics of sculpting and the basics of Anatomy. He is a master of Human Anatomy in Sculpture and here is the chance to see him in action.. to go and take a Maya box man with about 100 polys and transform him into what you can see on the book cover.
Basically, the three books work together... You get the basics of Anatomy and Sculpting in the first one, than you get all the additional processes explained in Character Creation (texturing, mapping etc) and than in the last one you go through several types of creatures and characters and you are concerned with more advanced stuff like rendering and lighting, composition etc.

Take this book, take the other two as well, remove all your distractions and get on with them. You will fly through what used to be walls of questions.

5 of 6 people found the following review helpful.
Great update to a classic
By Eric S Keller
Scott's update to this classic ZBrush book is a must have. Scott was my mentor at the Gnomon School of visual effects before he moved on to Weta. I learned so much from him that he let me take over teaching the class! He is one of the elite instructors and he knwo the program inside and out. On top of that he is an amazing artist in both traditional and digital arts. I love how he has adapted classic hollywood monster making techniques into his ZBrush workflow and he shares all of these techniques with you in this book.

Below is my review for the original edition which came out in 2008:

A truly incredible book, written by a master of both traditional and digital character sculpture. This book contains lessons that go beyond the software drawing on Scott's experience in the industry and artistic and anatomical training. I've studied with Scott personally over the past few years and I've gained a great deal from his teaching. ZBrush Character Creation encapsulates his own style and ability as a teacher and includes many extras submitted by the best Zbrush artists in the world. This book is intended for intermediate users, Scott goes through the basics of the software very quickly so this is not recommended for people who are new to the software. If you know enough to get around the interface and create a simple figure then your ready for Scott's book.

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Rabu, 24 Oktober 2012

[L700.Ebook] Ebook Download The Foundations of Artificial Intelligence: A SourcebookFrom Brand: Cambridge University Press

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Addressing the fundamental issues or principles underlying the task of Artificial Intelligence, the editors have selected not only papers now recognized as classics but also many specially commissioned papers that together examine the methodological and theoretical foundations of the discipline from a wide variety of perspectives: computer science and software engineering, cognitive psychology, philosophy and formal logic, and linguistics. Carefully planned and structured, the volume as a whole tackles many of the contentious questions of immediate concern to AI researchers and interested observers. The comprehensiveness of this collection is further enhanced by the full, annotated bibliography.

  • Sales Rank: #3828480 in Books
  • Brand: Brand: Cambridge University Press
  • Published on: 1990-04-27
  • Original language: English
  • Number of items: 1
  • Dimensions: 8.98" h x 1.02" w x 5.98" l, 1.57 pounds
  • Binding: Paperback
  • 516 pages
Features
  • Used Book in Good Condition

Review
"A nontechnical treatment of AI, recommended for general readers." Choice

"...a valuable resource and a model for future publications." William Hunt, Canadian Artificial Intelligence

"...any reader who wants to stop at the question as to what AI really is will find this collection of papers a valuable sourcebook." G.A.W. Vreeswijk, Mathematical Reviews

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Minggu, 14 Oktober 2012

[G181.Ebook] Download PDF Airplane Aerodynamics and Performance, by Jan Roskam, C. T. Lan

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Airplane Aerodynamics and Performance, by Jan Roskam, C. T. Lan

Nearly all aerospace engineering curricula include a course on airplane aerodynamics and airplane performance as required material. This textbook delivers a comprehensive account of airplane aerodynamics and performance. In this revised edition of Airplane Aerodynamics and Performance exhaustive coverage is provided for the atmosphere and basic aerodynamic principles and applications. The practical aerodynamics and performance applications are stressed with new examples and illustrations. This widely used book has been updated with modern airplane and aerodynamic data. Airplane Aerodynamics and Performance has been internationally acclaimed as a practical reference that covers the methodology and decision making involved in the process of analyzing airplane performance, and is currently used by educators and industry practitioners across the globe as both a textbook and a key reference. Reader confusion is minimized through a systematic progression of fundamentals: Airfoil Theory Wing Theory Airplane Drag Airplane Propulsion Systems Propeller Theory Climb Performance and Speed Take-Off and Landing Performance Range and Endurance Maneuvers and Flight Envelope

  • Sales Rank: #1853770 in Books
  • Published on: 2016-07-26
  • Original language: English
  • Number of items: 5
  • Dimensions: 9.25" h x 1.68" w x 7.50" l, 3.98 pounds
  • Binding: Paperback
  • 742 pages

About the Author
Dr. C. Edward Lan has authored two books on airplane aerodynamics and airplane performance. He is the author of more than 100 papers on these topics and the co-author of Airplane Aerodynamics and Performance. He retired as the Warren S. Bellows Distinguished Professor of Aerospace Engineering at The University of Kansas, where he taught airplane aerodynamics and performance, computational fluid dynamics, helicopter aerodynamics, aero elasticity and advanced aerodynamics courses. Dr. Jan Roskam has authored ten books on airplane flight dynamics and airplane design. He co-authored Airplane Aerodynamics and Performance with Dr. CT. Lan. He has written more than 160 papers on these topics and authored the popular Roskam's War Stories. He has actively participated in more than 36 major airplane programs. He retired as Ackers Distinguished Professor of Aerospace Engineering at The University of Kansas (KU) in 2003, where he taught airplane design, stability and control. Dr. Roskam retired as President of DARcorporation (Design, Analysis and Research Corporation) in 2004. He currently serves as an active consultant for DARcorporation, which develops and markets airplane design and analysis software, and is a successful private and government consulting firm.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Old school and excellent
By B. Sawhill
A concise and thorough compendium of a lot of aeronautical information that seems to be hard to find in one place. Definitely old school, with formulae type-set on a typewriter and some hand-drawn graphs, but math is math.

2 of 2 people found the following review helpful.
Wealth of well presented information
By Juan Gonzalez-cabeza
An encyclopedic book on airplane aerodynamics and performance presenting all aspects of this vast field in a good organized and accesible manner. The diagrams and pictures have a more coloquial quality, but they are in general very instructive and at times lively as they present data, aspects or facts about planes that have made aviation history. It is not a book for every one, and specially not for the reader expecting to get in short an overview of airplanes design or analysis. It is excellent for the student that higher values a technical than a scientific approach to aerodynamics. The book presents not only equations, it presents a wealth of data on values, parameters, technical solutions, realized on existing airplanes. You end reading each chapter with a good understanding of the concepts AND an overview of the numbers you can expect when realising technical solutions.

3 of 3 people found the following review helpful.
Terrible
By James Cho
Confusing diagrams, odd formula derivations with insufficient explanation as to what's important and what is not. There are many minor typographical errors, though those do little more than annoy. I have struggled for hours trying to glean some meaning from this book and am bewildered at the authors' methods and content organization. This book is almost incomprehensible, and is only useful (sometimes) for its exhaustive breakdowns of concepts. This book throws every bit of everything at you with no regard to helping you understand aircraft performance or design.

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Jumat, 12 Oktober 2012

[K854.Ebook] Download Ebook Integrated Operations in the Oil and Gas Industry: Sustainability and Capability Development, by Tom Rosendahl

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Integrated Operations in the Oil and Gas Industry: Sustainability and Capability Development, by Tom Rosendahl

The predicted "ICT revolution" has gained increasing attention in the oil industry the last few years. It is enabled by the use of ubiquitous real time data, collaborative techniques, and multiple expertises across disciplines, organizations and geographical locations.

Integrated Operations in the Oil and Gas Industry: Sustainability and Capability Development covers the capability approach to integrated operations that documents research and development in the oil industry. By 'capability', we refer to the combined capacity and ability to plan and execute in accordance with business objectives through a designed combination of human skills, work processes, organizational change, and technology. This book will serve as a knowledge base for those who are interested in learning about, and those involved in, Integrated Operations in the Oil and Gas Industry. 

  • Sales Rank: #4161844 in Books
  • Published on: 2012-08-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 11.02" h x 1.00" w x 8.50" l, 2.82 pounds
  • Binding: Hardcover
  • 457 pages

Review
This reference on the capability development approach to integrated operations in the oil industry describes the variety of operations and processes, technologies, and planning and design. Primary topics include leadership, learning and governance, and a key focus, the "ICT revolution" (information and communications technologies). A section on case studies also is included. Integrated operations are addressed in a variety of contexts and environments, from managing teams to implementing multidisciplinary work processes. The book would be useful for an audience of industry of management and technical professionals. --Annotation ©2012 Book News Inc. Portland, OR

A 400 plus page large format, multi-authored publication, with contributions from academia and industry. In their introduction, editors Tom Rosendahl of the BI Norway Business School and Vidar Hepso (NNTU) relate integrated operations (IO) to projects like Chevron's i-Field, BP's Field of the future and others. While most oil and gas companies have some such initiative ongoing, according to Rosendahl, Norway's IO initiative is regarded by many as the world s most advanced. The essence of IO is the migration of operations and personnel from the offshore to the onshore, thanks to the deployment of information and communications technology (ICT) and remote operations/collaboration centers. [...]

Integrated Operations in the Oil and Gas Industry provides many worthwhile insights- too many to present in this short review. --Neil McNaughton, Editor, Oil IT Journal

About the Author

Tom Rosendahl is associate professor in market communication at BI Norwegian Business School, Department of Leadership and Organizational Behaviour. He holds a PhD degree from the Department of Business Administration, School of Business, Gothenburg University, Sweden. His professional interests include marketing communication, cross-cultural communication, project communication, change management, and understanding the development in Integrated Operations. He has published widely and is the author/editor of 14 books, His latest books are entitled "Marketing in a Cross Disciplinary Perspective" (2008) and "Project Communication" (2010).

Vidar Hepsø holds a PhD in Social Anthropology from NTNU and is currently Principal Researcher/Project Manager at Statoil R&D in Trondheim Norway. He is also Adjunct Professor at the NTNU Center for Integrated operations in the Petroleums Industry. His main interests are related to new types of collaboration enabled by new information and communication technology (ICT) in general and in particular ICT-infrastucture development, capability platforms and collaboration technologies. The main work area the last 8-10 years has been within 'Integrated Operations' (IO) .Within this field of activities he is involved in both planning, execution and evaluation of IO activities in Statoil in addition to being project manager and a resource for branch specific research and development of IO in both Norway and internationally.

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Review from Oil IT Journal - www.oilit.com
By MCNAUGHTON NEIL
Book review—Integrated operations in the oil and gas industry (Oil IT Journal)

Norway's 'world leading,' digital oilfield initiatives described in 400 page volume discussing pros and cons of remote operations centers and implications for situational awareness and safety.

Integrated operations in oil and gas industry (IOOG*), subtitled ‘sustainability and capability development’ is a 400 plus page large format, multi-authored publication, with contributions from (mostly) academia and industry. In their introduction, editors Tom Rosendahl of the BI Norway Business School and Vidar Hepso (NNTU) relate integrated operations (IO) to projects like Chevron’s i-Field, BP’s Field of the future and others. While most oil and gas companies have some such initiative ongoing, according to Rosendahl, Norway’s IO initiative is ‘regarded by many as the world’s most advanced.’ The essence of IO is the migration of operations and personnel from the offshore to the onshore, thanks to the deployment of information and communications technology (ICT) and remote operations/collaboration centers.

In his introduction, Rosendahl summarizes some of the ‘issues’ around IO. At the turn of the millennium there was an ‘overoptimistic belief’ in the IO and its potential benefits. Much of the early work was technology based, remote control was ‘heralded with enthusiasm.’ At the same time, others argued that IO is all about ‘people and processes’ and not about technology. For Rosendahl, both views have proved wrong. Successful IO deployment requires restructuring of work processes and management, particularly management of change, is the key.

This is where the ‘capability development’ terminology of the book’s subtitle comes in. This Rosendahl defines as a holistic approach involving human skills, work processes, governance and technology to effect change. On which topic, IOOG acknowledges the role played by Tony Edwards and his Step Change Global consultancy. Edwards is mentioned 48 times in IOOG and is said to have introduced the capability framework into Norway.

Despite the ‘holistic’ claims, IOOG is really about the soft side of managing technology. It is also weighted to an academic viewpoint. An early chapter introduces the ‘capability platform,’ an information ‘ecology’ and more key buzzwords. Both people and technology are required for success. Network centric design ‘moves the center of gravity of the organization to the edge’ and enables ‘generativity’ of new ideas. Statoil’s IT is discussed but there is curiously no Statoil authorship in IOOG.

The ‘pinnacle’ of IO is the collaboration room, an onshore facility where operators and experts direct operations. But Norway’s large offshore facilities are still manned—requiring the collaboration room to be replicated offshore in what has come to be know as the ‘glass cage.’ An anonymized (but you know who it is) discussion of IO at a Norwegian oil company found a dilemma in that while the onshore/offshore teams have good shared situational awareness, sometimes offshore leaders ‘spend too much of their time in the glass cage.’ Email is reported as a ‘time thief’ and is showing no signs of abating. Overall the impact on safety remains moot. Moving workers onshore improves their personal safety but lessens their ‘situational awareness.’

Remote operations’ impact on safety is complex. Removing operators from an offshore site moves them away from danger, but even with a sophisticated remote operations center, it is hard to achieve the ‘situational awareness’ of being on-the-spot. In fact we misread the title of the penultimate chapter ‘IO as a contributing factor to major accidents.’ Surely there should have been ‘avoiding’ in there? But no, the authors take a hard nosed look at the risks induced by moving command away from operations.

Oil IT Journal has been following developments in Norway’s Integrated Operations initiative since 2004 and in particular, the Integrated Information Platform (IIP) which inspired a POSC (now Energistics) IO special interest group. We were therefore surprised that IOOG, despite having over 20 index references to ‘information and communications technology,’ makes no mention at all of the IIP. What we have always understood to be the IIP’s key technology, ISO 15926 and the semantic web are only mentioned (with no development) once each. This omission likely reflects what IOOG describes a ‘tribal war’ between those who focus on the ‘data and technology’ dimension and those who focus on the ‘human and social.’ It is clear which side of the tribal war IOOG is on! The self-imposed requirement to ‘balance’ people and technology prevents any serious discussion of automation, an awkward subject which the authors have largely avoided. But whether you are ‘techno’ or ‘people,’ IOOG provides many worthwhile insights—too many to present in this short review.

* IOOG, IGI Global 2013. ISBN 9781466620025.

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